Videolicious is a fun interactive app and it is a way for students to make power points and narrate it themselves. This app allows the student to take up to 10 photos to put in a show. Then the student has the option to talk along with the photos or add music. This would be a very creative project in classrooms. It could be used as a history lesson project. The students could take pictures of their towns and talk over the pictures and describe the history of them. Or as an english project, the student can conduct a brief interview with a person that is important in their lives.
I created a Videolicious of my off campus house at SUNY Cortland:
https://www.youtube.com/watch?v=e-MPyM7YAvA
Below are the Educational standards I used when making this product.
I created a Videolicious of my off campus house at SUNY Cortland:
https://www.youtube.com/watch?v=e-MPyM7YAvA
Below are the Educational standards I used when making this product.
International Society for Technology in Education: National Educational Technology Standards (NETS) for All Teachers (2011): Standards Used:
Standard 1. Facilitate and inspire student learning and creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
Standard 1. Facilitate and inspire student learning and creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments