Quizlet is an app that allows students to create flash cards and organize their subjects. All of the flashcards are made online so there is no more carrying around bulky cards. Quizlet is a great study tool because not only can students use it like traditional flashcards, they can also play a timed matching game where they can race against themselves and improve their score. This app makes studying fun and efficient and it is very easy to use. Teachers can also make a jeopardy activity out of Quizlet and use it as a lesson. There is also an audio feature to this app.
I created a set of Quizlet flash cards for elementary science terms:
https://quizlet.com/91719209/science-terms-flash-cards/
Below are the Educational standards I used when making this product.
I created a set of Quizlet flash cards for elementary science terms:
https://quizlet.com/91719209/science-terms-flash-cards/
Below are the Educational standards I used when making this product.
International Society for Technology in Education: National Educational Technology Standards (NETS) for All Teachers (2011): Standards Used:
Standard 1. Facilitate and inspire student learning and creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
Standard 1. Facilitate and inspire student learning and creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments