IMovie is a perfect tool for elementary students. It is a great way for children to exercise their creativity. IMovie provides the student with a format on how to make a movie. The student can take videos of him and his peers and this app arranges the videos and makes a film out of them. This could be used for an english or history lesson. The students can work in groups to reenact a certain scene or time period. Students can also write their own screen plays.
The IMovie I made with my housemates:
https://www.youtube.com/watch?v=ED9198zNNS4
Below are the Educational standards I used when making this product.
The IMovie I made with my housemates:
https://www.youtube.com/watch?v=ED9198zNNS4
Below are the Educational standards I used when making this product.
International Society for Technology in Education: National Educational Technology Standards (NETS) for All Teachers (2011): Standards Used:
Standard 1. Facilitate and inspire student learning and creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments
Standard 1. Facilitate and inspire student learning and creativity Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments.
a. Promote, support, and model creative and innovative thinking and inventiveness
b. Engage students in exploring real-world issues and solving authentic problems using digital tools and resources
c. Promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes
d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments